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Polygon counts have increased exponentially over the past two decades, with more capable console GPUs able to render substantially more complex character models with minimal overhead. Nowhere is the two-generation gap between Mafia: Definitive Edition and 2002’s original more evident than in terms of character rendering. You’ll want to move the camera around and get a close up look. Hanger 13’s invested a considerable amount of the onscreen polygon budget on exquisitely crafted 1930s vehicles. We’re looking at a similar situation here, albeit two generations down the line. Back in 2002, the original Mafia delivered great car models for the era, a step up from GTA 3 and nearly on par with racers of the time. Metallic surfaces on cars are the real highlight, here.
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Materials in Mafia: Definitive Edition are noticeably better than in Mafia 3, with PBR used consistently across all textures in the environment. We’re at the tail end of the eighth-generation and at this point, art teams are well-versed with PBR workflows, meaning that superlative material rendering quality is almost something of a norm. Mafia: Definitive Edition uses a physically based material rendering pipeline, a step forward from Hanger 13’s work in Mafia 3.
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Dynamic lighting is used to great effect here, with neon signs, car headlights and street lamps all adding considerably to the game’s atmosphere. The Mafia 3 engine utilizes a deferred renderer, allowing for a large number of dynamic light sources at a given time. We’re looking at a shot-for-shot remake of the original game, meaning that original 2002 assets are nowhere to be found. Mafia: Definitive Edition is built on Hanger 13’s Mafia 3 engine, as mentioned before. Let’s take a deep dive into the game’s core tech and find out.
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Mafia: Definitive Edition may have its roots in the early sixth generation, but technologically speaking, we’re looking at a game that very much holds its own against its eighth-gen peers. Mafia: Definitive Edition looks to be one of the most transformative remasters we’ve seen this generation. Instead, Hanger has gone for a complete, ground-up remake of the game, based on the Mafia 3 engine, with an updated feature set. Initial trailers and gameplay videos showed us that we weren’t at a simple remaster or brush up of the 2002 original.
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