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This idea may be a revelation in AAA videogames, but it's the classic technique of experienced Dungeon Masters. Miyazaki's directive to Martin is to say less. Story can only emerge through a player's interaction with the world, the game, and their friends. The true genius of Elden Ring's worldbuilding is the way it preserves the best parts of D&D. Its story is painstakingly pieced together by careful exploration from the players.
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Its plot fades into the fabric of the world itself. Elden Ring is not the next Game of Thrones: it is a continuation of the Souls legacy. After a short opening cutscene, you are dropped into a sprawling world with little to go on. With Martin's name on the tin, you'd expect a labyrinthine plot with a large cast of memorable characters and plenty of big fantasy setpieces. One of its key selling points is its open-world design, with worldbuilding by two legendary writers: Hidetaka Miyazaki and George R. Elden Ring is the latest game by FromSoftware, the videogame studio that rose to prominence with its Dark Souls series.
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